Game play goals

  • Fun
  • Every time the user plays they make progress
  • Reward users for playing the game frequently

General rules for the setting

  • No explosions (no guns, bombs, etc)
  • All weapons are some form of bow (at this point)
  • Players will be able to specialize in a specific weapon

Weapon types

  • Cross Bow
    • Default weapon
    • Grenade attachment is equippable
      • Any enemy hit by the grenade like projectile (doesn’t explode) will take double damage from all sources
      • Single Target (subject to change)
    • All around solid weapon
  • Sniper
    • Large Cross bow with a scope on it
    • High damage
    • Slow reload speedSniper
    • most effective at taking out low health targetsĀ  from range
    • possibly uses a decoy mechanic
  • Gatling Gun
    • Targets take increased damage over time
    • Possibly slow player’s movement speed while they are shooting
    • Most effective at taking out high health targets (bosses)
  • Other Class ideas
    • Tank (possibly sword?)
    • Medic (buffs allies and debuff enemies)

Daily and weekly quests

  • Every day a new quest becomes available automatically if the user has completed their previous quest.
  • Daily quests will be a large source of income for the player
  • Quest Types:
    • Kill X amount of a species (beetles/spiders/ladybugs/etc)
    • Walk through a dungeon without killing anything
    • Pick a Lock! (primeswap puzzle)