Game play goals
- Fun
- Every time the user plays they make progress
- Reward users for playing the game frequently
General rules for the setting
- No explosions (no guns, bombs, etc)
- All weapons are some form of bow (at this point)
- Players will be able to specialize in a specific weapon
Weapon types
- Cross Bow
- Default weapon
- Grenade attachment is equippable
- Any enemy hit by the grenade like projectile (doesn’t explode) will take double damage from all sources
- Single Target (subject to change)
- All around solid weapon
- Sniper
- Large Cross bow with a scope on it
- High damage
- Slow reload speedSniper
- most effective at taking out low health targetsĀ from range
- possibly uses a decoy mechanic
- Gatling Gun
- Targets take increased damage over time
- Possibly slow player’s movement speed while they are shooting
- Most effective at taking out high health targets (bosses)
- Other Class ideas
- Tank (possibly sword?)
- Medic (buffs allies and debuff enemies)
Daily and weekly quests
- Every day a new quest becomes available automatically if the user has completed their previous quest.
- Daily quests will be a large source of income for the player
- Quest Types:
- Kill X amount of a species (beetles/spiders/ladybugs/etc)
- Walk through a dungeon without killing anything
- Pick a Lock! (primeswap puzzle)