Patch Notes
Build 9_7_2016
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NPCs
- added Betty (with a min quest)
- Added Mayor’s daughter to the game
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Character Custimization
- users can now can now pick their character’s gender
- users can now decide on skin color
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Updated Forest Graphics
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Added a new chest with puzzles in the forest
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Steam city now has an old town portion to it (behind Gamez)
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Added Bog Map
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Camera now looks at the NPCs the user is talking to
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Shops now only sell items that are compatible with the user’s character
Build 8_29_2016
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NPCs
- added Old man
- added Mayor to the game
- added Mayor to the game
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Removed Waypoint System!
- users can now click anywhere on the road to move a character
- Camera now follows the character
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Quest System
- game now supports multiple simultaneous quests
- NPC dialogue changes based off of progress in quests
- Quest progress is saved on the server so users can continue from a different device at any time
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Notification system
- game now has a pop up menu to let the user know what they should be doing next
- Level play now supports notifications to teach the user how to play the app.
- Notifcations no longer get removed when the user switches modes (i.e. switch from shopping to wandering the map).
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Graphics
- Game now has shadows!
- The forest has been added to the game!
- FPS information can now be viewed by turning on that setting in the settings view
- optimized frame rate (3d culling and distance culling)
- Gamez asset has been updated
- character assets can now be made of multiple meshes
- Shop sprites have been updated
- Lockbox is now in 3d!
- all keys and buttons are in 3d
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Other
- Added interaction menu on the right side of the screen so users can interact with the world
- User’s default speed has been doubled since the map is so much larger
- The horn helmet and the warrior helmet assets have been readded into the game
- Users can now log in while the app is loading.
- Game checks user progress while app is loading
- Updated menu screen to use icons instead of text.
- added a dynamic help screen. depending on where the user is it will provide different information.
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Bug fixes
- Fixed bug that caused money to not be recorded correctly
- Fixed bug where level progress was not correctly being pulled from the db.
- Fixed bug that caused characters to spawn in weird locations when the app first launches
- Fixed bug that caused some of the 3d assets to warp and skew weirdly
- Fixed memory leaks that eventually caused the game to crash.
Build 6_15_2016
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Game Sync
- Progress is now preserved in a cloud allowing players to alternate between devices
- Users can update their local version of the game or overwrite server side progress
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3D update
- The main character now looks much more realistic
- Character assets have been updated
- The Pub and House1 assets have been added into the town.
- The town’s size has more than doubled
- waypoint system has been reworked – entrance nodes have been removed
- Character now orients to the correct direction when walking
- Some camera locations now have the option to zoom out
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Gamez!
- Created a crude version of Gamez!
- Moved all multiplayer aspects to Gamez
- Added section to see speed trial champions from previous challenges
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Speed Trial Updates
- Timer is now shown in the top bar of the game
- Animation speed has been reduced by half – this punishes incorrect swaps
- User takes damage for each swap over the max swaps
- User no longer gains stamina for completing a speed level
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general info
- Reduced size of android game by 10% from 4_22 build
- Decreased loading time by roughly 16% from the 4_22 build (depending on assets loaded)
- Mountain levels are now multi tiered
- Game now checks to see if it is the most up to date version – if not it gives the user a link to the new download
- Game no longer stutters when entering level Select Mode
- 5th Merchant location is no longer hovering 5 feet above the ground (waypoint is also fixed)
- Added an authentication screen to help the user’s know if a login was successful or not
Build 4_22_2016
- Added Troll levels back into game (swaps are not accurate)
- Reduced size of android game by 60%
- Decreased loading time by roughly 25%
- Updated map texture
- changed camp layout
- Added new waypoint graphics. (not great, but they’re better)
- Fixed bug that caused the game to crash if the user didn’t already have an account created
- Fixed a bug that caused the game to crash when a user would enter game mode (level Select), then exit without playing, and then reentering game mode. this bug was likely to cause other crashes as well.
- Fixed a memory leak in the game. (related to the previous bug)
- Fixed a bug with the 3d level select that caused doors to show the incorrect number of levels
- When booting, the primeswap logo now moves across the screen and works as a progress bar
- Fixed bug that caused the speed run screen to crash (hahner found)
- Fixed bug in speed run that caused the floating numbers to freeze on the screen if users went too fast
- Fixed bug that prevented the submit score screen from appearing in speed run
Build 4_15_2016
- Fixed retry button after a failed level attempt
- Fixed reset ability
- Fixed bug that prevented progress from being saved
- Fixed a bug that caused the game to start 1 level higher than it was supposed to
- Fixed buttons on stone door, they now face the correct way
- All server connections are now threaded. (allows for offline play and reduces server holdups)
- Added 3rd merchant to the game
- Stone door levels no longer display when the door is open
- Smoothed the camera animation
- Stamina now regenerates over time (even when the app is off)
- Users start with full stamina
- Fixed replay button on levelWonScreen
- Added review game option to the main menu
- Added goals for the test users to the main menu
- Level Select now shows the correct locked or unlocked graphic
- Increased the size of the lock graphics
- Made the stone door texture darker to make the game easier to play
- Items in the merchant shop now cost money
Build 4_8_2016
First test build with 3d environment
Other notes
- All of the 3d graphics will be replaced!
- Check out the known bugs!
- Game stability is uncertain without internet connection (Not the focus at the moment).
- The game should use very little data. If you get a chance, please keep an eye on your data usage and report anything that you think is unusual.